One way of understanding the popularity of virtual goods is by viewing them not as a product, but as a service. This is because, for their customers, they enhance and improve the experience of the game or community in which they spend their time.
Beside this, are digital games goods or services?
Virtual goods are intangible by definition. Including digital gifts and digital clothing for avatars, virtual goods may be classified as services instead of goods and are usually sold by companies that operate social networking services, community sites, or online games.
Also, is Scamming virtual items illegal? According to the answers in this question, you are legally responsible when scamming someone for virtual goods in a game. However, in most of the cases it is very hard to actually get any information about a player, who he or she is, which just makes it useless.
Then, what is the legal status of virtual goods?
For example, it could clarify that purchases and sales of virtual items are legitimate transactions; contracts for such sales are legal, valid and binding; players have a right to legal redress in the event such items are stolen, converted or otherwise misappropriated; and virtual goods may be legally gifted, loaned,
Is selling virtual goods illegal?
Setting aside terms-of-use considerations (which vary by game/platform), the sale of virtual goods for real money is broadly legal.
